

It appears as though Kratos has retired his god killing ways and started a new family in a new land. Ever since the return of Kratos was revealed at E3, sporting his new full beard and Norse inspiration we have been eager to learn more. Sony Santa Monica’s newest mythological adventure is only a few months away and it is looking pretty phenomenal. In a recent interview with Game Informer, game director Cory Barlog spoke about some of the big changes in God of War 4. Sony Santa Monica has moved to an over the shoulder camera, more open maps to explore, and more significantly the addition of a new character to join Kratos on the adventure. When the game was announced at E3 two years ago it was evident God of War 4 was going to be a divergence from the preceding trilogy. A new main weapon and new abilities retain the defining spirit of God of War while presenting a vision of violent conflict that forges new ground in the genre.Optional boss fights, no jump button, and new themes punctuate a very different approach the franchise. Vicious, Physical Combat - With an over the shoulder free camera that brings the player closer to the action than ever before, fights in God of War mirror the pantheon of Norse creatures Kratos will face: grand, gritty, and grueling.

With an added emphasis on discovery and exploration, the world will draw players in to explore God of War’s breathtakingly threatening landscape-by far the largest in the franchise. A Darker, More Elemental World - From the marble and columns of ornate Olympus to the gritty forests, mountains, and caves of Pre-Viking Norse lore, this is a distinctly new realm with its own pantheon of creatures, monsters, and gods.As mentor and protector to Atreus, a son determined to earn his respect, he is forced to deal with and control the rage that has long defined him while out in a very dangerous world with his son.

